| Upload Date | 9/30/2026, 6:22:45 PM |
| Authors | 626cd2cf9c7d804fb6d4c0c9 |
| Hash | U3JG2G2WC356S0PGNSE8 |
| Tags | CTF |
In theory, at least to me (this is probably dumb), the defensive teamboost allows for catchup, and to discourage regrab chains after tags in back of base happen. Offensive team boost on wall allows for creative grabs bouncing off the wall into the portal while not being as OP as the bomb grab is. Portal respawn length at 5s. Don't know if it'll work in reality as it does in my head in theory especially when D could have no portal in use for X amount of seconds but yolo.
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